Jab

Bond, unlocked moves, and type notes — a Pokédex-style companion sheet.

Jab
Fightingfighter

Trained in a dusty gym behind the changelog, Jab never skips footwork. Red gloves, spiky hair, and a grin that says rematch anytime.

Traits: bold · loyal · energetic

11 interactions · 6 animation clips (16 frames)

Bond sheet

Bond160 XP to Bond 2
Awake time0sPersists across spawns
XP00 interactions
Fatal falls0Base form

Full Bond unlock tracking ships first for Ember; other companions will share the same sheet soon.

Type chart

Fighting type

Strong against rock, ice

Weak against psychic, ghost, dark

Matchups are reserved for future companion encounters.

Moves

11 interactions. Drop onto a move row to perch on it.

  • Unlocked
    react-clickstarter

    Reacts when clicked

    Click the companion · clip happy

  • Unlocked
    idlestarter

    Waits with a soft loop

    Soft ambient loop while waiting · clip idle

  • Unlocked
    fallstarter

    Falls after being dropped

    Drop from a safe height (under 70vh) · clip fall

  • Unlocked
    drag-startstarter

    Settles when picked up

    Pick the companion up · clip idle

  • Unlocked
    nearbystarter

    Notices a nearby cursor

    Move the cursor close · clip happy

  • Unlocked
    page-hellostarter

    Greets after navigation

    Navigate to another docs page · clip happy

  • Unlocked
    scroll-glancestarter

    Glances when the page scrolls

    Scroll the page (starter glance) · clip idle

  • Unlocked
    jump

    Launches a hop-punch

    Double-click the companion · clip happy

  • Unlocked
    sleep

    Naps after a quiet stretch

    Leave it alone for ~30 seconds (Bond 3+) · clip sleep

  • Unlocked
    surface-action

    Reacts when its landing surface is used

    Click its perched surface · clip happy

  • Unlocked
    wake

    Wakes from a nap

    Click while it is sleeping (Bond 3+) · clip idle

Animation clips

6 clips · 16 frames total. Each card shows how that clip is triggered in the host.

Jab idle
idleSoft ambient loop while waiting3 frames
Jab happy
happyClick, jump, or nearby greetings2 frames
Jab sleep
sleepLeave it alone for ~30 seconds (Bond 3+)2 frames
Jab fall
fallDrop from a safe height (under 70vh)2 frames
Jab puff
puffPlays on impact after a fatal fall3 frames
Jab cry
cryHold or drop more than 70vh above a surface4 frames